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== '''Introduction''' ==
 
== '''Introduction''' ==
''The Staff, in the Event of unacceptable Delays or the Impossibility of reaching an Agreement, has the Right to decide independently on the Date of the Battle. The Staff has the Right to take any Action to resolve any Problems.''
+
''The Staff, in the event of unacceptable delays or the impossibility of reaching an agreement, has the right to decide independently on the Date of the Battle. The Staff has the right to take any action to resolve any problems.''
   
 
== '''War Rules''' ==
 
== '''War Rules''' ==
   
=== General War Rules ===
+
=== '''Related Content''' ===
  +
* [[Battle Rules]]
* Anyone walking outside the battlefield left the battle and cannot return. This will be seen as surrender.
 
  +
* [[Artifact's Rules|Artifact Rules]]
* Some players may be late however they can enter only 5 minutes after the start of the battle. They are forbidden to bring troops.
 
  +
* [[Overseer's Rules|Overseer rules]]
* Later entry has to be approved by staff and both sides leaders.
 
  +
* [[Battalion Rules]]
* '''<u>/tpa is forbidden!</u>''' If you fell in a hole, just dig yourself up or place certain blocks.
 
  +
* [[Declaration of War]]
* During battles, the conquest gets set to a certain value that NPCs from both sides will spawn.
 
  +
* [[Casus Belli]]
* If you die it is forbidden to do /back.''' ''<u>This will result in a ban if you do so.</u>'''''
 
 
* [[Types of Battle]]
* Only faction's armor is allowed, only elven kings can use Galvorn, Morgul and mithril armor are forbidden.
 
  +
* [[Influence Points|War Costs (Influence Points)]]
* Your units can wear only faction's items.
 
  +
*[[Naval Warfare]]
''(Further rules specific for a certain type of Battle can be read [[Types of Battle|here]])''
 
   
=== Overseeing Staff Member ===
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=== '''Participants''' ===
 
* 30 minutes before the battle. The overseeing staff member will check your armies. Both sides will be waiting at the battle place, during these 30 minutes '''it is forbidden to attack the opposing team before the official announcement of the beginning of the battle. '''
* Finds a battleplace before the battle '''if''' the defender's side haven't decided a battleground yet.
 
  +
* '''Outnumber CAP: ''' Any side can either have up to 7 players, or outnumber the other side by up to +3 players, whichever is higher. ''Example (Left=number of players on side A; Right=number of players on side B):'' 1-7 ; 2-7 ; 3-7 ; 4-7 ; 5-8 ; 6-9 ; 7-10 ; 8-11 ; 9-12.
* Orders both sides to create a war fellowship, the overseeing staff member has to be in both with both map locations enabled. This way the staff member can see who has wandered outside the area and therefor disqualified.
 
* Check the armies if the armies are legal. They can check using the [https://ancar-network.fandom.com/wiki/Battalion_Rules Battalion Rules] website.
 
* Before the battle, the overseeing staff member will set the conquest value so NPCs from both sides will be able to spawn.
 
* In presence of outnumbered condition, Staff can take the decision to limit the number of armies permitted to a certain side and if necessary allow keep-inventory.
 
   
  +
*
=== Participants ===
 
 
*'''ARMY CAP''': Each side can have max 5 armies of which only 2 armies can be Cavalry/Mounted. Click [https://ancar-network.fandom.com/wiki/Battalion_Rules here] for more information about Battalion Rules.
* 10 minutes before the battle. The overseeing staff member will check your armies. Both sides will be waiting at the battle place, during these 10 minutes '''it is forbidden to attack the opposing team before the official announcement of the beginning of the battle. '''
 
  +
*'''HORSE CAP''': Max 3 horses/mounts for each side. The side leader, before the battle start, is called to choose 3 players which will ride a mount. If their horse gets killed, the 3 players are free to take a new one if they find any in the battlefield.
* '''The outnumber CAP is set to 2x.''' So if there are 5 defenders, there will be max 10 attackers; if there are 20 attackers, there will be 10 max defenders.
 
 
* If you will participate in a war the staff member assumes you know the specific rules.
 
* If you will participate in a war the staff member assumes you know the specific rules.
  +
*'''Faction hopping on Wars:'''Players may hop freely between factions of the same empire without encountering any war restriction, '''although''': If a player hops in a faction which hasn't been part of the previous empire, said player has to have been a member of the faction before the war was announced/declared. (check in #war-news). A player officially becomes a member of a faction the day he gets his faction role assigned on discord (#assign-me).
   
=== Volunteers & Allies ===
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=== '''Volunteers & Allies''' ===
If the specific faction that wants to volunteer for the war isn't connected to the faction it wants to help (via sea or land) it is not allowed to bring any troops. The king can also forbid to let his subordinates bring any troops.
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An ally or a volunteering faction can bring armies if it's connected (via sea or land) to the faction it wants to aid. The king can also forbid to let his subordinates bring any troops.
   
  +
''A connection through sea is made when each of the 2 factions involved has a harbour within 2 sea tiles of the other.''
== '''War Types''' ==
 
There is a main war type which is the War of Conquest (''standard war type''), the Civil war instead happens only when someone wants to overthrow his king and it's a variation of the main war type.
 
   
  +
=== '''Volunteer Limit Rule''' ===
<nowiki>--------------------------------------------------------------------------------------------------------------------------------------------------</nowiki>
 
  +
Each battle can have up to 6 volunteers, divided in max 2 volunteers each empire. <em>Example: If X is attacked by Y, then A, B and C can send 2 volunteers each to help X or Y.</em>
  +
  +
<u>It's up to the side leader to decide which empire can volunteer for him.</u>
  +
 
== '''War Types''' ==
 
The "standard" variant of war is known as the '''war of conquest'''. The '''Civil War''' instead happens only when someone wants to overthrow their king, and it's a variation of the main war type with a slightly different set of criteria and objectives.
   
=== '''[[War of Conquest]]''' ===
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'''War Variants are as follows:'''
  +
* '''[[War of Conquest]]'''
<nowiki>--------------------------------------------------------------------------------------------------------------------------------------------------</nowiki>
 
  +
* '''[[Civil War]]'''
  +
* Independence War; essentially a War of Conquest in which the declarer (the faction which wants to achieve independence) will be the defender, and the empire which is losing one of its vassals will be the attacker. The two battles will take place in the defender's territory, so essentially in the land which wants the independence. If the defender wins, then they will achieve freedom and cannot be attacked by the empire for 7 days. If instead the empire defeats the rebellion, the faction will stay inside the empire and no independence can be declared for the next 7 days. Volunteers cannot bring armies; only the defender (which cannot have allies) and the attacker + allies can bring armies.
   
=== '''[[Civil War]]''' ===
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=== '''Declaration of War''' ===
  +
More info about wars declarations can be found [[Declaration of War|here]]
<nowiki>--------------------------------------------------------------------------------------------------------------------------------------------------</nowiki>
 
  +
* There can be up to '''3''' different wars at same time.
  +
* Wars can only be started against factions which didn't declare an ongoing war or didn't get another ongoing war against. (If a faction gets a ongoing war against and declared a ongoing war then a dice is rolled for which faction is the attacker.)
  +
*One empire can fight at most 1 offensive war and 2 defensive wars.
  +
*'''Declaration time:''' If a faction's king wishes to declare war within the current week (usual war times; friday, saturday, sunday) he has to declare the war by Wednesday. Any declaration after Wednesday will result in the war being scheduled in the next week.
   
== '''War Informations''' ==
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=== '''Wars Queue Rule''' ===
  +
Upon the conclusion of any war, every empire or independent kingdom is allowed to put forward a declaration of war. Once all the declarations are counted, a dice is rolled to determine who wins the war slot. ''(highest percentage rolled)''
<nowiki>--------------------------------------------------------------------------------------------------------------------------------------------------</nowiki>
 
   
=== '''[[Declaration of War]]''' ===
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=== '''Multiple Wars''' ===
  +
In the event of Multiple Wars, each war get a day, battles week get scheduled as:
<nowiki>--------------------------------------------------------------------------------------------------------------------------------------------------</nowiki>
 
  +
* One battle in FRIDAY at 21:00 CET
  +
* One battle in SATURDAY at 18:00 or 21:00 CET
  +
* One battle in SUNDAY at 18:00 CET
  +
''Staff has the right to change the hour of the battle, advising the community in time.''
   
=== '''[[Casus Belli]]''' ===
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=== '''War Truces''' ===
  +
After a war ends, the defender side will get a global 1 week truce in which nobody can involve them in wars, this truce work only for factions and dont count empire as a side.
<nowiki>--------------------------------------------------------------------------------------------------------------------------------------------------</nowiki>
 
   
  +
Example: If the faction Mordor under the Dark Legion Empire attack Gondor under South Dúnedain Empire, Gondor will get the truce, no the empire.
=== '''[[Types of Battle]]''' ===
 
<nowiki>--------------------------------------------------------------------------------------------------------------------------------------------------</nowiki>
 
   
  +
{{Navigator Rules}}
=== '''[[Conquered Territories Rules]]''' ===
 
<nowiki>--------------------------------------------------------------------------------------------------------------------------------------------------</nowiki><nowiki/>
 

Revision as of 19:55, 11 October 2021

Introduction

The Staff, in the event of unacceptable delays or the impossibility of reaching an agreement, has the right to decide independently on the Date of the Battle. The Staff has the right to take any action to resolve any problems.

War Rules

Related Content

  • Battle Rules
  • Artifact Rules
  • Overseer rules
  • Battalion Rules
  • Declaration of War
  • Casus Belli
  • Types of Battle
  • War Costs (Influence Points)
  • Naval Warfare

Participants

  • 30 minutes before the battle. The overseeing staff member will check your armies. Both sides will be waiting at the battle place, during these 30 minutes it is forbidden to attack the opposing team before the official announcement of the beginning of the battle.
  • Outnumber CAP: Any side can either have up to 7 players, or outnumber the other side by up to +3 players, whichever is higher. Example (Left=number of players on side A; Right=number of players on side B): 1-7 ; 2-7 ; 3-7 ; 4-7 ; 5-8 ; 6-9 ; 7-10 ; 8-11 ; 9-12.
  • ARMY CAP: Each side can have max 5 armies of which only 2 armies can be Cavalry/Mounted. Click here for more information about Battalion Rules.
  • HORSE CAP: Max 3 horses/mounts for each side. The side leader, before the battle start, is called to choose 3 players which will ride a mount. If their horse gets killed, the 3 players are free to take a new one if they find any in the battlefield.
  • If you will participate in a war the staff member assumes you know the specific rules.
  • Faction hopping on Wars:Players may hop freely between factions of the same empire without encountering any war restriction, although: If a player hops in a faction which hasn't been part of the previous empire, said player has to have been a member of the faction before the war was announced/declared. (check in #war-news). A player officially becomes a member of a faction the day he gets his faction role assigned on discord (#assign-me).

Volunteers & Allies

An ally or a volunteering faction can bring armies if it's connected (via sea or land) to the faction it wants to aid. The king can also forbid to let his subordinates bring any troops.

A connection through sea is made when each of the 2 factions involved has a harbour within 2 sea tiles of the other.

Volunteer Limit Rule

Each battle can have up to 6 volunteers, divided in max 2 volunteers each empire. Example: If X is attacked by Y, then A, B and C can send 2 volunteers each to help X or Y.

It's up to the side leader to decide which empire can volunteer for him.

War Types

The "standard" variant of war is known as the war of conquest. The Civil War instead happens only when someone wants to overthrow their king, and it's a variation of the main war type with a slightly different set of criteria and objectives.

War Variants are as follows:

  • War of Conquest
  • Civil War
  • Independence War; essentially a War of Conquest in which the declarer (the faction which wants to achieve independence) will be the defender, and the empire which is losing one of its vassals will be the attacker. The two battles will take place in the defender's territory, so essentially in the land which wants the independence. If the defender wins, then they will achieve freedom and cannot be attacked by the empire for 7 days. If instead the empire defeats the rebellion, the faction will stay inside the empire and no independence can be declared for the next 7 days. Volunteers cannot bring armies; only the defender (which cannot have allies) and the attacker + allies can bring armies.

Declaration of War

More info about wars declarations can be found here

  • There can be up to 3 different wars at same time.
  • Wars can only be started against factions which didn't declare an ongoing war or didn't get another ongoing war against. (If a faction gets a ongoing war against and declared a ongoing war then a dice is rolled for which faction is the attacker.)
  • One empire can fight at most 1 offensive war and 2 defensive wars.
  • Declaration time: If a faction's king wishes to declare war within the current week (usual war times; friday, saturday, sunday) he has to declare the war by Wednesday. Any declaration after Wednesday will result in the war being scheduled in the next week.

Wars Queue Rule

Upon the conclusion of any war, every empire or independent kingdom is allowed to put forward a declaration of war. Once all the declarations are counted, a dice is rolled to determine who wins the war slot. (highest percentage rolled)

Multiple Wars

In the event of Multiple Wars, each war get a day, battles week get scheduled as:

  • One battle in FRIDAY at 21:00 CET
  • One battle in SATURDAY at 18:00 or 21:00 CET
  • One battle in SUNDAY at 18:00 CET

Staff has the right to change the hour of the battle, advising the community in time.

War Truces

After a war ends, the defender side will get a global 1 week truce in which nobody can involve them in wars, this truce work only for factions and dont count empire as a side.

Example: If the faction Mordor under the Dark Legion Empire attack Gondor under South Dúnedain Empire, Gondor will get the truce, no the empire.

Rules of Ancar (Click)