Ancar Network Wiki

Official Server Rules

Here you can find a list of the rules in our server.

Community: © AncarNetwork
Server Name: AncarLOTR
Version: Rules v2.1
By Acult & Community
Last update: 18-10-2024

General (1.1 - 1.5)

*1.1 Avoid a forbidden behavior, which consists of:

**1.1.1 Raising shitstorm discussions on purpose against a specific player, or faction, or side

**1.1.2 Criticizing staff and server, NB: The generalized criticism term is referred to all those sentences related to "you're a c*nt, you're a brainless biased, you took this decision because x and x, you only care about x, you are x and such"

**1.1.3 Flooding, spamming

**1.1.4 Abusing of caps lock

**1.1.5 Causing a mess on purpose when staff is busy on certain tasks, for example in managing wars

**1.1.7 Disrespectful behavior toward staff members aswell as provocations, insults toward staff, ignoring staff warnings and decisions on purpose, randomly accusing staff of being biased or putting staff in bad light.

**1.1.9 Abusing of staff dm (fake reports, insults, provocations, your personal toxic opinions about others which none cares about).
**For each of these behaviors, staff has access to a collection of examples and relative punishment. They generally vary between SOFT Warning, 1 min mute (Warning), 10 min mute (Heavy breaking of rules), 30 min mute (Super Heavy Reiterated breaking of rules).

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*1.2 Do not spam IP or sites of other servers, players are earned not stolen from those who have won them loyally.


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*1.3 Do not encourage other users to break the regulation. (Ex. Exploiting a bug and spreading the exploit to other users)
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*1.4 Everyone is responsible for their account, so whatever happens the owner of the account will be punished, this does not apply in case of theft of the account.
**It's not rule breaking if you write few words in your own language, or even few sentences. It's considered a discussion (thus breaking the rule) only when 2 or more players are involved into talking in their own language for several time. There is no punishment for such rule, which is more like a common guideline, instead you would get warned or 10min muted if you severely spam the chat.

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*1.5 New players can't be killed, this protection is valid for 3 day (the time start from the first login). If you kill the newbie you MUST refund the stuff back. If the new players attack someone they lose their protection. Self-defense isn't considered as an attack.

**1.5.1 If a new player participates in a war (which is seen as an event) does not mean their noob-protection of 3 days will wear off.


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*1.6 Any Nazi imagery, language, holocaust denial or encouragement is not allowed.

**1.6.1 General, homophobia, racism and sexism is not allowed.

2. Gameplay (2.1 - 2.23)

*2.1  Do not use hacks on the server and do not make any changes that could benefit you in the gameplay. The only Mods allowed are those that modify the graphic appearance of the game like Optifine and Shaders.
**The staff is able to see when the hacks have been used, but the tools that are available are not always accurate and therefore it is possible that you are asked to show your minecraft folder via screen sharing on AnyDesk or Discord, this process is not to be accepted compulsorily, however in the event that it is not possible and the anti-cheat detects a number of infractions it will be necessary to continue according to the indicated penalty. It is advisable to have a Discord account in order to avoid problems and to be able to protect in case the anti-cheat detects infractions. The staff may require another program for screen sharing.


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*2.2  Do not exploit server bugs or glitches in general to enter bases, obtain items or get rich, because you will only cause unbalances in the gameplay of all the players and you will be punished. Bugs and glitches include and are not limited to: Using mount glitches to move through blocks, using claim glitches to mine ore, using boats to get past gates, etc.


**2.2.1 Regarding /hire mechanic, it's forbidden to spawn units inside or near a battlefield prior and during a war. Additionally, it's not allowed to abuse the mechanic in order to: create farms, cause server lag, spam units near, or inside, builds, or any other action meant to harm.

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*2.3  Creating an alt account is illegal and will result in the ban of it.

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*2.4  Scamming is illegal. (If you want extra security for an artifact trade/rental/borrowing, make an official agreement in #roleplay-stories)

**2.4.1  NAP penalties are enforced by staff and the offender HAS to pay them


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*2.5 Op farms are forbidden, the category includes all those known and unknown farms which abuse server mechanics or mod loops in order to profit (huorn farming platforms, barrow-wight farms, ent farms, invasions farming, hill troll farms)
**2.5.1 Farms that lag the serever are fotbidden
**Note: Staff will not take any responsibility for any collateral damage when setting the farm to 0, also any unlisted farms need approval from staff.

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*2.6 Flying AFK is not allowed.

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*2.7 Any kind of tp-kill is forbidden. Definition of tp-kill: dying within 5 minutes to the hands of a player after he tped to you/you tped to him, or because of him.
**In 5 minutes, the player will be actually able to recognize if it's a trap or some sort of tp-kill and proptly escape in time. After 5 minutes have passed, it will be considered a normal kill.

**2.7.1 Dying to the hand of a "Third-Party" within 5 minutes is also not permitted & will get the same sanctions.
***If player A does /tpa to player B and player B kills player A. It's Tp-Kill.
***If Player B does /tpahere to player A and player B kills player A. It's Tp-Kill.
***If Player B finds player A and does /tpahere player C, it is not Tp-Kill.

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*2.8  It's not allowed to grief the Landscape and all emulative acts are prohibited (This includes acts that ruin the visible landscape to an unrecognisable level and acts that may cause harm to other players such as pouring lava or blocking roads with quagmire).

**2.8.1  If the grieved structure turns out to be a recognized structure/lore build, claimed or unclaimed, punishment will always be enforced.

**2.8.2 Griefing the landscape around or at the teleport location of a waypoint is illegal. (E.G claiming a wp).

**2.8.3 Stealing from or griefing a claimed player base is illegal.


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*2.9  It’s forbidden to try and get into claimed structures or lore builds by building over claimed walls, or something similar, through pillars, staircases or any other building method.

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*2.10 It's not allowed to create and maintain Sethome/Waypoints inside claimed Players Bases, even if unrecognized structures.


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*2.11 Regarding activity, beside all other activity rules, which say a player must be active to retain roles, artifacts and kingships, and which define activity, this rule disallows purposefully manipulating activity in any means (afk machines or similar) in order to show a value that is not realistic.

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*2.12 It's not allowed to log onto others' accounts in ANY CASE. We can always check whoever joined, even if he didn't put any password.


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*2.13 It is not allowed to trade an artifact with an inactive person & you are obligated to transfer the artifact via /trade or dropping it on the ground.


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*2.14 It is prohibited to over-flood the auction with useless / over-overpriced items


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*2.15 (Not a rule but it's recommended) It is highly recommended to record during a raid. Many players have reported of players either abusing or breaking any server rules and if you have the raid recorded you have clear evidence of what precisely happened and so you can use it if anything would have happened.

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*2.16 Each time you change race (unless its for the role), you have to grind every level.

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*2.17 Staff members cannot be killed when recognizing a settlement.

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*2.18 It's forbidden to commit raid 30 minutes before a battle, you also cannot raid during battle (concerning wars).

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*2.19 Since entities may cause lag, you can have up to 20 mobs in same chunk. Hired units are included in this, meaning the maximum army size is 20. 


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*2.20 It's forbidden to claim trader buildings or kidnapping traders to new locations, those npc are meant to be useful for everyone. Smiths are also considered as traders.

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*2.21 Upon completing a set a player must trade in all items from the set (except Artifacts) in order to receive the rewards. The rewards for completing a set are as follows:
**# Discord role which correlates to the set.
**# A Customizable weapon.
**2.21.1 This custom weapon must have the same enchants as another a crate item of your choice (excluding ungodly tier items). The Staff Team may determine how much damage said item can have based on the set which got traded in, and based on the other sets (For balance's sake). Aside of that you may customize the lore and name and item used.

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*2.22 Tping players to any  part inside of the dungeon is not allowed and will be punished.

**2.22.1 Flying in the any dungeon will have the same punishments as listed above

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*2.23 Any player part of a faction not allied with mordor or volunteering for factions not allied with mordor must have a negative mordor alignment.
**2.23.1 Any player part of a faction allied with or volounteering to evil aligned orcs, must have a negative alignment with High Elves
**N.B. A mordor player volounteering in High Elves side, is not tied to have a negative High Elven alignment, aswell an High Elven player volounteering for any faction allied with Mordor is not tied to have a negative Mordor alignment.
**2.23.2 High Elves and Mordor are not allowed to ally each other or join the same empire, as it would override the nature of the Sauron's Mace and Gandalf's Staff.

Activity Rules

*2.24 - Rules concerning Activity
> - You're marked active if your non-afk playtime is more than 12h in the last 30 days
> - OR you personally built and got recognized a new settlement in the last week (you have to prove it with a ticket)
> - OR you took part to 1/2 of the wars in the last 30 days (you have to prove it with a ticket)
- Note, Activity hours can be checked by running /playtime <player>. AFK time is excluded from the Active Playtime count.
- Activity is regularly checked each 15th and 30th of each month, those players who do not meet the activity requirements will get alerted through discord.

*2.25 - Rules applied in case a player is inactive according to rule 2.24
> - Kingship and Roles do not get removed, but in case a player becomes inactive, anyone can claim his kingship or role by meeting the requirements. Note, inactive kings/roles aren't limited from taking decisions (such as in diplomacy and wars).
> - Nazgul roles are choosen by Sauron, so it's Sauron fault to take care of inactive nazguls and replace them.
> - Artifact holders, when inactive, get asked to transfer the artifact to someone else which meets the activity requirement (rule 2.24). Else the artifacts gets taken away by staff and reintroduced through events.


Donations (3.1 - 3.5)

*3.1 The donations are totally voluntary and what you will receive is intended as a reward for having supported the server and therefore the donation is in no way refundable.

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*3.2 In the event that your account is banned you will not receive any refund.

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*3.3 The sale of the account is not allowed, it will result in the permanent ban of the account without the possibility of reimbursement.

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*3.4 In the event that the user decides to request chargeback on PayPal®, it will be permanently banned from the entire network without the possibility of re-entry and the practice will be managed by PayPal.

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*3.5 By making a donation to the server, you automatically accept the conditions set out above.

Staff (4.1 - 4.6)

*4.1 Using creative, fly, speed, godmode, and other powers to gain an advantage for oneself or for other players is strictly forbidden.

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*4.2 Malicious use of creative, as in using it for building personal bases or other non-server related stuff, taking items and such from creative is strictly forbidden.

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*4.3 Don't spawn invasions with given horns.

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*4.4 Help new players and explain basic mod features if needed.

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*4.5 Answer any server-related questions asked by players, as it is a staff duty you are required to do so. 

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*4.6 It's forbidden for a Staff member to enter an enemy structures during a war, because it might cause an advantage due to knowledge of layout, traps, etc.

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*4.7 Malicious use of plugin commands to gain any sort of advantage is strictly forbidden.

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*4.8 In arguments, staff members are required to keep a calm and unbiased stance on server issues and problems.

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*4.9 If a staff member is suspected of abuse, you are required to report it to the owner, not reporting staff abuse while knowing about it incriminates you too to the same degree.

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*4.10 Every staff member represents the team, any sort of abuse or breaking of rules discredits the whole team and will result in the staff member's removal.

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*4.11 If A staff member acts on his own without consulting the staff team either via message or voice, makes the staff member acting liable for his mistake.

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*4.12 Inactive staff members may get purged from staff duty.

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*4.12.1 Staff members who do not contribute to any sort of staff or server activity for a certain time period are considered inactive.

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*4.13 Attempting to cover up other player's abuse leads to instant demotion and the same ban sentence as the player commiting the abuse.

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*4.14 Leaking sensitive information, new update information or other sort of information from staff chat is strictly forbidden.

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*4.15 A lack of mental ability (being able to stick to a topic) disqualifies a player from staff position.

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*4.16 Overly emotional actions during a serious staff matter or discussion are a sign you should take a break and continue afterwards.

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*4.17 Rotating trader inventory (trades) may be done only once every 3 days or longer except in certain situations

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*4.17.1 Unless staff agrees that a certain trade within the ASMP (Ancar Standardized Trader Prices) chart is to be changed, only then can the trader's inventory be revised. (exception to rule 4.17).

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*4.17.2 The Ancar Standardized Trader Prices chart can only be changed via logical staff or community request.

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*4.17.3 Everytime the trader inventory is rotated items that are not changed out NEED to be varied in price. It is advised that certain value items that are meta are rotated often or the prices reduced.

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*4.18 No item outside the ASMP chart can be listed for sale by any trader.

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Discord (5.1 - 5.10)

*5.1 Be respectful.

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*5.2 Sending/Linking any harmful material such as viruses, IP grabbers or harmware results in an immediate and permanent ban.

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*5.3 Use proper grammar and spelling and don't spam.

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*5.4 Usage of excessive extreme inappropriate language is prohibited.

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*5.5 Mentioning @everyone, the Moderators or a specific person without proper reason is prohibited.

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*5.6 Act civil in Voice Chat.

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*5.7 Post content in the correct channels.

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*5.8 Don't post someone's personal information without permission.

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*5.9 Listen to what Staff says.

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*5.10 Do not post graphic pictures of minors (<18yo).

Structures Recognition Rules (6.1 - 6.10)

* 6.1 All buildings subject to recognition must look decent, fit both lore and the faction.
** 6.1.1 Houses subject to recognition must not be completely identical.
*** 6.1.1.1 Max 50% of houses may be of one design
** 6.1.2 Use common sense.
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* 6.2 A player is allowed to call staff maximum 3 times for them to recognize a settlement.
** 6.2.1 If after 3 times the settlement still isn't up to standard then the player can call staff after 2 days for them to check it again.

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* 6.3 Military bases are used to add +1 siege to province
** 6.3.1 Following blocks are forbidden in military bases
** 6.3.2 No Obsidian
** 6.3.3 No Netherite or ancient debris
** 6.3.4 No Lava
** 6.3.5 No Quagmire
** 6.3.6 No Cobwebs
** 6.3.7 No Water/Lava inside the walls
** 6.3.8 For a castle to be built on or near a lake it must have a connection to land of at least 40 blocks.

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* 6.4 Moats are allowed but only max 6 blocks deep and max 12 blocks wide.
** 6.4.1 Blocks allowed/not allowed within the moat.
** 6.4.2 Water is allowed
** 6.4.3 Wasteland is allowed
** 6.4.4 Stalactites are allowed
** 6.4.5 Lava is not allowed
** 6.4.6 Any other block which causes instant damage is not allowed
** 6.4.7 Blocks which give players instant damage are not allowed to be placed as defenses regardless.
** 6.4.8 Tunnels to go underneath a castle to get inside is not allowed

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* 6.5 Most lorebuilds count towards +1 siege (check warrules 12.3 and 12.4) 

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* 6.6 Factions can only colonize one layer of provinces around their territory every 2 days.(Timer starts with last colonization of first layer of colonizations))

 <-- EXAMPLE

** 6.6.1 New colonization always has to border at least 2 provinces owned by faction in question
** 6.6.2 You cannot colonize further than 1 layer every 2 days! so plan your colonization accordingly!
** 6.6.3 When there is no other option (ex. chokepoints) you are to create a ticket and consult staff!
** 6.6.4 Dwarves and Orcs do not to follow rule 6.6.1 when colonizing mountain provinces.
** 6.6.5 No map snaking allowed

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* 6.7 If you want to colonize province you need colonization point! (500 coins and 2 stacks of bread)

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* 6.8 Factions cannot colonize provinces bordering the ones involved in war.
** 6.8.1 During the no-colonization period you can still ask for recognition and in case the war gets cancelled or concluded, recognition of the province happens in order of who asked first
** 6.8.2 Recognition priority gets nulled in case access to the province has been lost due to war 

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*6.9 Factions other than Dwarves and Gundabad (Northern Orcs) cannot build in mountains or own mountain provinces.

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Defeated Factions

*6.10 When the last province of a faction gets conquered, it becomes striped on the map
**6.10.1 The faction is not destroyed, but becomes "defeated"
**6.10.2 Players can still claim kingship over defeated factions
**6.10.3 Defeated factions cannot engage in diplomacy or colonise
**6.10.4 Defeated faction can become undefeated by declaring war on the holder of their last province, and winning
**6.10.5 Defeated faction can also become undefeated if liberated by another faction who holds the province, transferring the province to them

Disclaimer (7.1 - 7.7)

*7.1 The provisions set out in paragraph 1 are valid with the highest priority in all AncarNetwork environments, excluding the Discord server where regulation of it prevails.

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*7.2 The AncarNetwork staff reserves the right to modify these regulations at any time and without notice, with immediate effect.

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*7.3 The penalties set out in the regulations are to be considered as guidelines and it is therefore possible to vary them according to the circumstances.

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*7.4 AncarNetwork staff reserves the right to cancel the registration of a user (Not having Minecraft Premium) in case the owner of the Minecraft Premium account needs to enter the server.

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*7.5 All sensitive user data such as passwords are stored in the AncarNetwork databases, in an encrypted and as safe as possible way, they will never be transferred to third parties.

Punishments

Regarding exploits / cheats in gameplay


1. Using x-ray or any other way of illegally obtaining/mining resources results in the following bans:
 - First offense is a 2 week ban.
 - Second offense is a 4 week ban.
 - Third offense is a 2 month ban.

Beside bans all of the illegally obtained resources will be destroyed by the staff team.
Other resource sanctions may apply.

2. Using kill aura or any other PvP enhancement exploit results in the following bans:
 - First offense is a 2 week ban.
 - Second offense is a 1 month ban.
 - Third offense is a 3 month ban.

3. Using any way of duplicating items/resources or any other material gain that goes against the core principles of the mod (on a smaller scale) results in the following bans:
 - First offense is a 1 month ban.
 - Second offense is a 2 month ban.
 - Third offense is a 3 month ban.

Beside bans all of the illegally obtained resources will be destroyed by the staff team.
Other resource sanctions may apply.

4. Illegally obtaining items that are not within the normal scope of gameplay (redstone, elytra and other items) results in the following bans:
 - First offense is a 1 month ban.
 - Second offense is a 2 month ban.
 - Third offense is a 3 month ban.

Beside bans all of the illegally obtained resources will be destroyed by the staff team.

5. Causing intentional harm to server performance using any way (lag machines ect.) results in the following bans:
 - First offense is a 1 month ban.
 - Second offense is a 2 month ban.
 - Third offense is a 3 month ban.

6. Abusing broken server features which leads to any sort of illegal gain or harm to the server leads to the following bans:
 - First offense is a 1 month ban.
 - Second offense is a 2 month ban.
 - Third offense is a 3 month ban.

Beside bans all of the illegally obtained resources will be destroyed by the staff team.
Other resource sanctions may apply.

7. Exploiting bugs and glitches in order to get access to locations which are not accessible naturally (including claim protection) results in the following bans:
 - First offense is a 2 week ban.
 - Second offense is a 4 week ban.
 - Third offense is a 2 month ban.

Beside bans all of the illegally obtained resources will be destroyed by the staff team.

8. Creating alternate accounts for whichever reason always results in a permaban to the alternate account and the following bans to the main account:
- First offense is a 2 week ban.
- Second offense is a 4 week ban.
- Third offense is a 2 month ban.
If an alt account is used to circumvent a ban which was caused by breaking gameplay rules 2x punishments are applied.

9. Using OP farms and such results in the following bans:
 - First offense is a 1 month ban.
 - Second offense is a 3 month ban.
 - Third offense is a 6 month ban.

Beside bans all of the illegally obtained resources will be destroyed by the staff team.
The illegally made OP farm will also be destroyed by staff.

10. Flying while afk results in the following bans:
 - First offense is a 1 day ban.
 - Second offense is a 2 day ban.
 - Third offense is a 3 day ban.

11. Tp-Killing results in the following bans:
 - First offense is a 1 day ban.
 - Second offense is a 1 week ban.
 - Third offense is a 2 week ban.

Beside the bans wrongfully stolen loot will be given back.

12. Landscape/Lore build/playerbase grief results in the following bans:
 - First offense is a 2 week ban.
 - Second offense is a 3 week ban.
 - Third offense is a 4 week ban.

13. Setting and maintaining waypoints inside playerbases results in the following punishments:
 - First offense leads to the forceful removal of said waypoint.
 - Second offense is a 1 week ban.
 - Third offense is a 2 week ban.

14. Intentionally manipulating player activity leads to the following punishments:
 - First offense leads to the Removal of artifact/role/rulership.
 - Second offense leads to the Removal of artifact/role/rulership and a 2 week ban.
 - Third offense leads to the Removal of artifact/role/rulership and a 3 week ban.

15. Trading artifacts to inactive players leads to the following punishments:
- First offense leads to the Removal of the artifact
- Second offense leads to the Removal of the artifact and a 2 week ban.
- Third offense leads to the Removal of the artifact and a 3 week ban.

16. If a player has managed to get a massive gain without exploiting certain rules but exploiting a staff mistake the bans are as follows:
 - First offense leads to a 2 week ban.
 - Second offense leads to a 3 week ban.
 - Third offense leads to a 4 week ban.

Beside bans all of the illegally obtained resources will be destroyed by the staff team.
Other resource sanctions may apply.

17. Cancelling a war without both sides agreement will subject the faction to the following double-penalty:
 - The faction cannot declare war for two weeks
 - A fine of 100'000 coins



Other instances of punishment:

## CAUSING MAJOR HARM TO SERVERSIDE ECONOMY OR GLOBAL SERVERSIDE PLAYABILITY LEADS TO PERMANENT BANS

Examples of major harm include but are not limited to:
- Large amounts of coins or mithril illegally gained and pushed into the economy.
- Large amounts of items useful for wars and such.


Regarding breaking General Rules (1.1-1.5)


1. Breaking chat related rules such as spamming, flooding, abusing caps lock or using weird characters results in the following chat related bans:
 - There is no set exact punishment for breaking this rule as such staff decides what kind of punishment to give.

2. Creating a mess on purpose when staff is busy with certain tasks results in the following punishment:
 - IF the mess is chat related results in long mutes (decided by staff).
 - IF the mess is ingame related:
	- First offense is a 3 hour ban.
	- Second offense is a 3 day ban.
	- Third offense is a 1 week ban.

3. Encouraging others to break rule regulations results in the following punishments:
 - First offense is a 2 week ban.
 - Second offense is a 3 week ban.
 - Third offense is a 4 week ban.

4. Fake reports, insults and provocations result in the following punishments:
 - Fake reports lead to bans going from 1 week and stacking exponentially.
 - Insults and provocations in staff dm or global chat result in chat mutes (decided by staff)

5. Raising shitstorm discussions on purpose against a specific player, faction or side leads to the following punishments:
 - First offense is a 1 day mute
 - Second offense is a 3 day mute
 - Third offense is a 1 week mute

6. Glorifying Nazi imagery and language, holocaust denial and encouragement as well encouragement and glorification of crimes against humanity
   results in permanent bans, but the punishments go as follows:
 - IN CASE OF A CHAT RELATED CRIME:
	- First offense is a 1 hour mute.
	- Second offense is a 1 day mute.
	- Third offense is a 1 week mute.
 - IN CASE OF A INGAME RELATED CRIME:
	- First offense is a 1 day ban.
	- Second offense is a 1 week ban.
	- Third offense is a 1 month ban.

Breaking this rule more than 3 times results in a permanent ban/mute.

7. General homophobia, racism sexism results in the following punishments:
 - 3 hour mute
 - 1 day mute
 - 1 week mute




PUNISHMENTS NOT SPECIFIED ON THE LIST ARE DECIDED BY STAFF.
A PLAYER CANNOT BE PUNISHED IF HE HAS NOT BROKEN A RULE SPECIFIED IN THE RULES WIKI PAGE.

Alignment Changing

Staff is not allowed to interfer in player's alignment. Players may decide to reset a specific faction alignment through /alignreset <faction> cmd.

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