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INTRODUCTION[]

It is called war on Ancarcraft The Fourth Age server, the time when two factions come into conflict. It is that moment from the first declaration of war to the peace treaty between all the factions involved.

This regulation lists the various types of war, which have different costs, modalities and results.

The factions involved will be able to decide which battles to deal with if they are given their chances.

The staff, in the event of unacceptable delays or the impossibility of reaching an agreement, has the right to decide independently on the date of the battle.

The staff has the right to take any action to resolve any problems.

DIPLOMATIC MANAGEMENT[]

To be able to use the methods outlined here, you must write the war declaration.

The war declaration consists of a discussion, written in "TheFourthAge Wars", entitled "war type war".

Topic content[]

The name of the Factions involved, divided by deployment;

  • Target of the war, ie the name of the city / fortress / area claimed, specify the province number and the area of ​​membership;
  •    Coordinates of the target of the war and, if necessary, nearby places of interest;
  •    Casus Belli (Pattern);
  •    Names of persons authorized to pay the costs of war.
  • Payment authorized users will be contacted by the staff.

Foreign factions on the two sides can join the war to make their own interests and deployment they intend to help. This can happen with military alliances undertaken before the war declaration, or in a simple sign of friendship with a particular deployment.

In order for an extraneous faction to join the two strata to join one of them in the war, the king or the representative of that faction must respond to the discussion of that particular declaration of war, declaring itself participant to it, and indicating in which deployment it wants to fight , as a result will be the enemy of the opposing team.

Prize[]

When a conflict is won, the winner will have the right to choose what to make of the prize. The award and transfer of the prize must be notified to the staff.

The prize may be:

  • Be maintained and received by the warring faction
  •    To be ceded to other factions. In case of refusal the prize is retained by the winning party

Surrender[]

During a war, the two sides may agree to cease the conflict at any time (from the declaration to the end) through a peace agreement previously agreed and approved by the Staff. The treaty may contain any clauses or conditions, as far as possible.

Punishments[]

In the event that one or more players commit violations in the battle during the battle, the staff has the possibility to punish the whole line instead of the single player, if it deems appropriate circumstances.

Punishment to the entire deployment may lead to:

  • Battle lost for the deported line;
  •    Abolishing users or taking advantage of the situation;
  •    Suspension of the battle and referral to this.

THE WARS[]

Types of Wars[]

  • War of Conquest: War made up of three battles, which, if won, allow to control a city / fortress / area claimed by the enemy faction.
  •    Civil war: a single-battle war within a faction in order to change the leadership class.
  •    Reconquest War: A war of two battles with the aim of regaining the lost city / fortress / area lost following a conquest war. It can only be started after 15 days of domination of the lost territory.
  •    Expansion War: A war consisting of two battles with the aim of conquering a province (uninhabited and out of bounds) contending between two or more factions.

1) War of Conquest[]

Requirements[]

The conquest war can only be taken to a city / fortress claimed by a player.

Costs[]

The attacking faction will have to pay 1000 coins to the staff.

Battles[]

  •    Battle whose mode is decided by the attackers;
  •    Battle whose mode is decided by defenders;
  •    Battle of siege, the favorite deployment is the one who undergoes the siege, so the defenders.

Result[]

  •    Strikers lose the first battle: 1000 coins to the enemy and end the war.
  •    Forces win the first, lose the second battle: the war ends with a white peace.
  •    Strikers win the first and second battle, lose the third battle: they receive 2500 coins from the attacked faction.
  •    Attackers win all the battles: they receive control over the city / fortress / area claimed for war or part of it if it is too extensive.

Rules on the Conquered Territories[]

Once a certain city / fortress has been conquered through the conquest war, the owner of the city / fortress claims will have to pay a tribute of 100 coins a week to the king of the faction that defeated him. If the owner of the city / fortress claim is inactive, the toll of 100 coins per week will have to be paid by the faction whose claim owner is part of.

Conquering a city / fortress does not mean taking control of claims, as it would be a theft, but it means placing a domain on a particular city / fortress, which will then be obliged to pay a tribute to the conqueror.

In the case of non-payment of the owner if he is an active player, the task of paying the fee will go to the faction he is part of twice, so the faction will have to pay 200 coins rather than 100; If the faction does not pay, then the staff will be punished.

The city / fort will no longer be obliged to pay a tribute to the conqueror only after it is liberated through a Reconquest War.

Depending on the number of cities conquered or founded in a province, the latter will be considered part of the faction that owns several cities within the province.

A faction can only build cities in its natural biome, so the people of durin will not be able to build cities in Gondor as Gondor can not build cities in the Iron Hills.

2) Civil War[]

Requirements[]

It is necessary to make a survey within the affected faction. The poll must be run by the staff, and the staff must be given the votes

A ruling class who was expelled in the previous civil war may request a poll to return to power after 15 days.

The rebels who lose the battle in the civil war can ask for a new poll after 30 days.

The poll has 2 possible votes:

  • Yes, so favorable to the change of the current ruling class in the affected faction
  • No, so unfavorable to the change of the ruling class.

   Based on the percentages of the results of this survey, several decisions are taken:

  • Yes (favored by change of direction), equal to or greater than 80%: the change of management takes place automatically;
  • Yes (favorably changing the leadership) equal to or greater than 40%: A civil war begins, and the change of direction will only take place if the rebel faction is victorious;
  • Yes (favorably changing leadership) Less than 40%: change of leadership fails.

Costs[]

The rebel faction, in order for the survey to take place, will have to pay 2000 coins to the staff.

Sauron, being a Mordor-bound character, does not have to pay the staff to do a survey with the goal of regaining power.

Battles[]

   Battle of siege by the rebels, so the defenders will be the favorite deployment.

Result[]

  • Rebels win the battle: they can replace the ruling class of the kingdom and knock it out of it.
  • Rebels lose the battle: they can not declare more civil wars for 30 days, and if the king desires it, they can be driven out of the kingdom.

3) Reconquest War[]

Requirements[]

The war of recapture can only be undertaken after 15 days from the beginning of domination or after 30 days after the last war of recapture.

Costs[]

The faction involved in commencing a reconciliation war must pay 1500 coins to the Staff.

Battles[]

  •      Battle whose mode is decided by the attackers (the liberators);
  •      Battle of siege, in which the liberators besiege, so the favorite deployment is the one who undergoes the siege, so the defenders.

Result[]

  • The liberators lose the first battle: they are not allowed to undertake another reconciliation war for 30 days.
  • The liberators lose the second battle: not to undertake another reconnaissance war for 15 days.
  • The liberators win the two battles: they fill the city / fortress for which the war of reconquest began.

BATTLE MANAGEMENT[]

Types of battles[]

  •     Pitched Battle: takes place in the open field, with two armies opposing each other.
  •     Duel: takes place in a specially chosen location, without armies, only 2 players fighting. The fighters will have to represent the membership squad. We recommend choosing the best pvp player for this type of battle. Any player (re-understood) of the membership line may be offered as a fighter, it is up to the king of the deployment to choose the participant.
  •     Siege: It takes place in an open field where the party to which this battle belongs has knowledge. It is not possible to adopt this type of choice.

Rules of Pitched Battle[]

In case of breaking these rules, continue with Punts.

Features

  • The place where the battle will take place will be soon accessible only moments before the start of the battle.
  • This type of battle involves a medium size area where the two teams will have the ability to fight.
  • The area where stories can be recruited can be advised to the staff, which will evaluate if they will accept or not the advice.
  • The battle zone is not difficult to trap or strategic defenses that favor one of the deployments. It is forbidden to use the sink (or block of mobile sands), are prohibited any possible and imaginable traps, it is forbidden to create moats of any kind, it is forbidden to use lava, incendiary bombs and normal bombs at predetermined points, fire pots, various liquids, water. The use of invasion horns, and tauredain poison darts is forbidden.
  • Various items, armor, weapons, are taken independently by each participant of the two strata.
  • Once you die, you can not return to the battlefield for any reason.
  • Once you die, you can not get the items that you have in the battle, unless your friend still lives.
  • Special weapons must be delivered to legitimate owners, even though they have died in battle.
  • The battlefield ends when all members of a deployment are dead, proclaiming the other winning.
  • All the partecipants will fight in the battle, but when the difference of the number of attackers and defenders (and viceversa) is more than 1, the extranumbers partecipants will not have armies.

* IMPORTANT *

For information on the size of the battalions and the rules on their composition, see the rules on the size of the battalions.

Rules of the Duel Battle[]

In case of breaking these rules, continue with punishments.

Features

  • The place where the Duel will take will be reached only a few moments before the start of the battle.
  • This type of battle involves a limited size area, where the two opponents will stand for battle.
  • The area where this battle can be conducted can be advised by the Staff, which will evaluate whether or not to accept the board.
  • The battle zone will not have any traps or strategic defenses that will favor one of the deployments. It is forbidden to use the sink (or block of mobile sands), are prohibited any possible and imaginable traps, it is forbidden to create moats of any kind, it is forbidden to use lava, incendiary bombs and normal bombs at predetermined points, fire pots, various liquids, water. The use of invasion horns, and tauredain poison darts is forbidden.
  • Various Items, Armor, Weapons, are carried by themselves from each participant of the two deployments.
  • Once you die, you can return to the battlefield, as the result of the match has already been marked.
  • Once you are dead, you are not sure if you can get the items you had in battle, unless your winner opponent allows you to resume lost items.
  • Special weapons must be delivered to legitimate owners, even though they have died in battle.
  • The Duel ends when the hero of one of the two teams dies first, proclaiming the other winner.

Rules on the Battle of Siege[]

In case of breaking these rules, continue with Punts.

Features

  • The place where the battle will take place will be 30 to 10 minutes before the deployment of this type of battle.
  • This type of battle involves a medium-sized area in which the two teams will have to fight.
  • The favorite deployment, that is, the one that has the siege, having the right to reach the pre-battle area before the opposing team, has the right to build defense fortifications, ranging from walls, towers and water ditches.
  • It is forbidden to use the sink (or block of floating sands), any conceivable and imaginable traps are forbidden, ditches can be created but are forbidden the ditches or holes that are more than 1 block deep (for which we are not it can be released), it is forbidden to use lava, incendiary bombs and normal bombs at predetermined points, fire pots, various liquids that are not ditches of water. The use of invasion horns, and tauredain poison darts is forbidden.
  • The area where this battle can be conducted can be advised by the Staff, which will evaluate whether or not to accept the board.
  • Various Items, Armor, Weapons, are carried by themselves from each participant of the two deployments.
  • Once you die, you can not return to the battlefield for any reason.
  • Once you've died, you can not get back the items you had in battle, except for the rare case your friend still lives.
  • Special weapons must be delivered to legitimate owners, even though they have died in battle.
  • The siege battle ends when all the members of a deployment are dead, proclaiming the other winner.
  • All the partecipants will fight in the battle, but when the difference of the number of attackers and defenders (and viceversa) is more than 1, the extranumbers partecipants will not have armies.

Special Weapons[]

The Special Weapons must be returned to the legitimate owners in case of death only if they fall into the "Weapons of the Characters" list, otherwise, the return of lost weapons will be at the discretion of those who recover them.

Character weapons[]

  •  Mace of Sauron (Sauron)
  •  Sauron's Armor (Sauron)
  •  Staff of Saruman (Saruman)
  •  Staff
  •  of Gandalf (Gandalf)
  •  Anduril (King of Gondor)
  •  Witch King Sword (Witch King)
  •  Dain Ironfoot's Axe (Dain Iron Foot)
  •  Glamdring (Gandalf)
  •  Orcrist (Thorin Scudodiquercia)
  •  Herugrum (King of Rohan)
  •  Staff of Radagast (Radagast)
  •  Elmo-Dragon of Dor-lómin (Azaghâl)

Non-characters weapons[]

Special weapons that need not be returned because they are not tied to the characters.

  • Durin's axe
  •  Dagmor
  •  Arkenstone
  •  Palantir
  •  Dwarfs Rings
  •  Elvish Rings
  •  Ring of Power
  •  Rings of Men
  •  Other magical Rings
  •  Bow Of the Maiar
  •  Grond
  •  Gurthang
  •  Goad
  •  Anguirel
  •  Aranrúth
  •  Gúthwinë
  •  Ringil
  •  Angrist
  •  Aeglos
  •  Dramborleg
  •  Belthronding
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