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The basics of naval warfare

Naval warfare is just whatever warfare happening with the use of ships. Having a powerful navy not only protects you from other factions attacking you through the sea, but allows you to attack provinces far away from your homeland.

Naval invasion

To launch a naval invasion you will obviously need transport ships, to which you can assign warships for protections. Transport ships can be either a Cutter, Shooner, Brig or a 6th Rate ship. One transport ships accounts for either 3 players or 1 player and an army. To launch a naval invasion you must have a recognized harbour in the range of 6 sea tiles of the province you want to attack. Attackers transport ships will be pasted at the shore of the province which is being attacked, they will start on those ships, and since then it's just a normal pitched battle.

Intercepting a naval invasion

You can, however, protect yourself from naval invasions. If you have a recognized harbour with a recognized navy in range of 3 sea tiles the first battle will be a naval one, and if the invading navy gets defeated the war ends. Obviously if they win the war goes on. All ships that have been severely damaged are pronounced sunk and can no longer be used in any naval battles, or in case of transport ships for invasions.

Port strikes

Worried about strong rival fleets? Pirates going rampant? You can get rid of their ships by launching a port strike, basically just by declaring a war with "Port strike" casus belli. This is cheaper to declare than regular wars since you don't gain provinces, so all you have to pay is 2000$ to any staff member.

These battles would look like this:

Staff will paste part of attacker's navy in front of the harbour, and same goes for defenders' navy (One ship for 5 people taking part in the battle, so it doesn't matter if you have 6 or 9 people fighting on your side, your side will have 2 ships fighting). It looks just like the naval battles, with abordaging allowed and cannons. Once the defending navy is defeated attackers can still destroy enemy ships, which are still inside the harbour/not fighting, using cannons.

Note: you can't bring allies or volunteers to this kind of battle, only your empire and faction members.

Ship types

There are 9 different ship classes divided into 3 major branches (Small, Medium and Big ships).

Small Ships

1) Cutter

  • At least 5 blocks wide, 17 long
  • Can be used as a transport ship, but can't have cannons, thus can't take part in a naval battle.
  • Min: 150 blocks / Max: 1000 blocks
  • Weapons: No Cannons
  • Storage: Min chests: 1% of total blocks / Max chests: 2% of total blocks
  • Movement Speed: Fast / Travel Speed: 12.0

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2) Schooner

  • At least 5 blocks wide and 21 long
  • Can be used as a transport ship or in naval battles
  • Min: 500 blocks / Max: 1500 blocks
  • Weapons: Max total cannons: 2% of total blocks
  • Storage: Min chests: 0,5% of total blocks / Max chests: 2% of total blocks
  • Movement Speed: Fast / Travel Speed: 12.0

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3) Brig

  • At least 7 blocks wide and 25 long
  • Can be used as a transport ship or in naval battles
  • Min: 800 blocks / Max: 2000 blocks
  • Weapons: Max total cannons: 2% of total blocks
  • Storage: Min chests: 0.5% of total blocks / Max chests: 3% of total blocks
  • Movement Speed: Fast / Travel Speed: 11.0

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Medium Ships

6th rate

  • At least 9 blocks wide and 32 long,
  • Can be used as a transport ship or in naval battles
  • Min: 1500 blocks / Max: 2500 blocks
  • Weapons: Max total cannons: 2,8% of total blocks
  • Storage: Min chests: 1% of total blocks / Max chests: 15% of total blocks
  • Movement Speed: Normal / Travel Speed: 10.0

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5th rate

  • At least 11 blocks wide and 37 long,
  • Can be used as a transport ship or in naval battles
  • Min: 2000 blocks / Max: 3500 blocks
  • Weapons: Max total cannons: 3% of total blocks
  • Storage: Min chests: 0.5% of total blocks / Max chests: 6% of total blocks
  • Movement Speed: Normal / Travel Speed: None

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4th rate

  • At least 13 blocks wide and 43 long, needs to have at least 2 gundecks,
  • Can be used as a transport ship or in naval battles
  • Min: 3000 blocks / Max: 4500 blocks
  • Weapons: Max total cannons: 4,3% of total blocks
  • Storage: Min chests: 0.5% of total blocks / Max chests: 4% of total blocks
  • Movement Speed: Normal / Travel Speed: None

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Big Ships

3rd rate

  • At least 13 blocks wide and 47 long, needs to have at least 2 gundecks,
  • Can be used as a transport ship or in naval battles
  • Min: 4500 blocks / Max: 6500 blocks
  • Weapons: Max total cannons: 4,6% of total blocks
  • Storage: Min chests: 0,3% of total blocks / Max chests: 4% of total blocks
  • Movement Speed: Slow / Travel Speed: None

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2nd rate

  • At least 15 blocks wide and 53 long, needs to have at least 2 gundecks,
  • Can be used as a transport ship or in naval battles
  • Min: 6000 blocks / Max: 8000 blocks
  • Weapons: Max total cannons: 5% of total blocks
  • Storage: Min chests: 0,1% of total blocks / Max chests: 1% of total blocks
  • Movement Speed: Slow / Travel Speed: None

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1st rate

  • At least 17 blocks wide and 63 long, needs to have at least 3 gundecks,
  • Can be used as a transport ship or in naval battles
  • Min: 7000 blocks / Max: 10000 blocks
  • Weapons: Max total cannons: 5% of total blocks
  • Storage: Min chests: 0,1% of total blocks / Max chests: 1% of total blocks
  • Movement Speed: Slow / Travel Speed: None

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When is a ship considered sunken?

Each ship will automatically sunk once it hits a critical level of damage, therefore at least one of these parameters must be reached:

  • Wood or Clay is less than 30% of total ship's blocks
  • Wool is less than 15% of total ship's blocks
  • Minimal Storage is destroyed

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Restriction of construction

1) Ships must not contain any of the following blocks, otherwise it won't be able to move:

  • Bricks, stone, dirt, sand, any metal blocks or anything else harder than clay.
  • Beds, Barrels, Warg or other animals skins, Banners placed on walls
  • Any kind of ropes/chains
  • Chandeliers
  • Any kind of lotr door and gates

2) The hull must be made out of the following blocks in order to be considered valid:

  • Wood, clay or wool

3) Sails must be made exclusively out of Wool

4) The number of cannons must be proportional on each side, therefore you cannot have more or less cannons in a side than the other.

5) Only allowed containers are chests and trapped chests. The ship doesn't allow "double chests".

Last Update: 22/01/2021


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