Ancar Network Wiki
Tag: Visual edit
(Gates.)
Tag: Visual edit
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* '''The castle structure can have a size which goes from a minimum of 10x10x20 to a maximum extension which covers the space of 6 gold claims and max height 64.'''
 
* '''The castle structure can have a size which goes from a minimum of 10x10x20 to a maximum extension which covers the space of 6 gold claims and max height 64.'''
 
* '''Only a maximum of 2 gates in two different locations could be placed inside the castle, they will eventually get converted to their relative block stated in [[Battle Rules]] (Rule 8.1).'''
 
* '''Only a maximum of 2 gates in two different locations could be placed inside the castle, they will eventually get converted to their relative block stated in [[Battle Rules]] (Rule 8.1).'''
* '''(For something to count as a gate, it needs to be gate blocks arranged so that it is covering an area of at least 3x3)'''
+
* '''(For something to count as a gate, it needs to be gate blocks arranged so that it is covering an area of at least 3x3.) Gates smaller than 3x3 may be used as many times as you want; however, when unclaimed anybody is allowed to open or close them, even during battles. '''
 
* '''The castle should contain:'''
 
* '''The castle should contain:'''
 
** 4 Chests ''(which could be useful for storage during battle)''
 
** 4 Chests ''(which could be useful for storage during battle)''

Revision as of 11:59, 25 May 2020

Return to the main Recognized Settlements page

1 Village & 1 Castle per province OR 1 Village & Town per province.

Villages may not be right next to the major settlements (city or town); they have to be at least 100 blocks apart when 2 settlements are built in 1 province.

NB: When the term "mountains" is used, this refers to LOTR mod biomes (ie. Misty Mountains, Blue Mountains, etc.), not extra tall and steep landmasses like cliffs, tall hills. Therefore, settlements may still be built on the aforementioned landmasses, just not in biomes like Erebor.

Human Settlements

The Settlement must look good before recognising.

The following settlements are used for factions with humans.

Multiple recognised settlements within the same province are permitted, but only in certain combinations.

At the moment, the only instances when multiple recognised settlements are permitted are when a town is accompanied by a village, or when a castle is accompanied by a village.

USEFUL TERMS TO KNOW:

Corral: A fenced area where livestock (pigs, sheep, cows, etc.) are kept. 

Earthworks: Fortifications that have been dug into or raised from the earth, such as moats, trenches and artificial ridges constructed as barricades. 

NB: When the term "mountains" is used, this refers to LOTR mod biomes (ie. Misty Mountains, Blue Mountains, etc.), not extra tall and steep landmasses like cliffs, tall hills. Therefore, settlements may still be built on the aforementioned landmasses, just not in biomes like Erebor.  

Village

Village Settlement.

Used for colonization.

Increases town limit.

Can't be built on or inside mountains.

Village Requirements

  • 8x Houses (You are allowed to build more than 8)
    • Bed
    • Door
    • Window(s)
    • Basic Furniture
  • Small Village Hall
    • Hall
    • 4 Chests
    • Table of Command
    • Meeting Table
    • Decoration
  • Granary
    • 6x Double Chests
    • Hay bales
    • Crafting Table (of both a regular one + your faction's one)
    • Gates/Doors
  • Water Source
    • Fountain/Well (not necessary if near a pond/river)
  • 2x Crop Fields (minimum 20x20 each)
  • Livestock Corral/Paddock (minimum 15x15)
    • It has to have at least 5 living animals within them.
  • Small Smith
    • Furnace
    • Anvil
    • Unsmeltery
    • Cauldron (filled with water)
    • Smelt place (Where all the armour/weapons are made)
    • 2x Filled Armour Stands
    • 2x Filled Weapon Racks
  • Trading Post/Marketplace
    • 4x Stalls 
    • Each stall contains 1 chest & an opening 
  • Tavern
    • Small Cellar
    • 3x Barrels
    • 6x Tables
  • Pathways between structures

Castle

Castle Settlement.

Adds +1 Siege Battle if someone wants to capture the province it's built in.

Can't be built on or inside mountains.

Needs a a recognized village within the same province to construct a Castle.

The castle cannot be changed in size during a war which involves his province, which means its not actually good for a faction to build a shitty 10x10 tower just to add a siege battle because then you will actually fight in a 10x10 dirtyhole and 100% lose that siege.

Castles can be recognized only during peace times, and every change in size made during peace time needs an additional recognition. Every recognition needs screenshots of the structure as proof.

Castle Requirements

  • The Castle must be entirely covered by non-overlapping claims, from a minimum of 1 gold claim to a maximum of 6 gold claims.
  • The number of claims is related to the dimensions of the structure, so if the castle doesn't fit in a gold claim, you will use a second one, etc.. up to a maximum stated above. P.S No need to claim nature just because it's near the castle.
  • The castle structure can have a size which goes from a minimum of 10x10x20 to a maximum extension which covers the space of 6 gold claims and max height 64.
  • Only a maximum of 2 gates in two different locations could be placed inside the castle, they will eventually get converted to their relative block stated in Battle Rules (Rule 8.1).
  • (For something to count as a gate, it needs to be gate blocks arranged so that it is covering an area of at least 3x3.) Gates smaller than 3x3 may be used as many times as you want; however, when unclaimed anybody is allowed to open or close them, even during battles.
  • The castle should contain:
    • 4 Chests (which could be useful for storage during battle)
    • 1 Anvil and 1 Unsmeltery for repair things
    • 1 Command Table
    • Water Source (not necessary if near a pond/river)

Castle Rules

  • No Obsidian
  • No Lava
  • No Quagmire (Only if the castle is in a specific biome where quagmire naturally generates)
  • No Cobwebs
  • No Water/Lava inside the walls
  • Building castles on lakes/ponds/rivers is not allowed.
  • Castles can't be recognized during war times.
  • Moats are allowed but only max 4 blocks deep and max 6 blocks width.
    • Blocks allowed/not allowed within the moat;
    • Water is allowed
    • Wasteland is allowed
    • Stalactites are allowed
    • Lava is not allowed
    • Any other block which causes instant damage is not allowed
  • Drawbridges have the same function as a regular gate.
    • The drawbridge gets converted into specific blocks during times of a battle. Read paragraph 8 in the Battle Rules page.
  • Blocks which give players instant damage are not allowed to be placed as defences regardless.
  • Tunnels to go underneath a castle to get inside is not allowed.

Town

City Settlement.

Used for IP Production.

Can't be built on or inside mountains.

Needs a recognised village within the same province to construct a town.

Town Requirements

  • 20x Houses
    • Bed
    • Door
    • Window(s)
    • Basic Furniture
  • Warehouse (Refer to details in village warehouse)
    • 16x Double Chests
    • 5x Barrels
    • Crafting Tables (of both a regular one + your factions' one)
    • Hay Bales
    • Cauldron with water
  • Town Hall
    • Hall
    • 10x Chests
    • Table of Command
    • Council Room
    • 1x Bedroom containing a bed, chest & table
    • 1x Kitchen
  • Fortifications
    • Needs to be at least 3 blocks wide
    • Has to be at least 6 blocks tall
    • NB: These fortifications do not have to go around the whole settlement.
  • Marketplace
    • 10x Stalls
    • Each stall contains 1 chest & an opening
  • Water Source (not necessary if near a pond/river)
  • Tavern
    • Cellar
    • 3x Barrels
    • 6x Tables
    • 3x Rooms containing a bed, chest & table.
  • Great Smith
    • 2x Furnace
    • 2x Anvil
    • 2x Unsmeltry
    • 2x Cauldron (filled with water)
    • Smelt Place (Where all the armour/weapons are made)
    • 3x Filled Armour Stands
    • 3x Filled Weapon Racks
  • Armoury
    • 5x Filled Weapon Racks
    • 5x Filled Armour Stands
  • Tax collector's office
    • 9x Bookcases
    • Table
    • 4 Chests
  • Roads/paths between structures

To have your build recognised, please contact staff on our Discord server in #colonisations-recognitions, or ask a staff member who happens to be online.