The Common Rules are valid for both Pitched Battle and Siege.
1.1 • Anyone walking outside the battlefield left the battle and cannot return.
1.2 • /tpa is forbidden! If you fell in a hole, just dig yourself up or place blocks and pillar jump.
1.3 • If you die it is forbidden to do /back.
1.4 • It is highly forbidden to use protected player bases as a defensive position or to resupply. Entering in such place will be seen as surrender, firing from such place will mean getting banned.
1.5 • Until the battle has officially started, players from both sides can join, but without army.
1.5.1 • If the battle has started, new players can join 5 minutes after the start, but without army assuming one of the leaders of a side allows them to, along with the overseer of the battle.
1.6 • Each side must make a list of their participants joining the battle, and will have to choose 5 people from this number to bring their armies.
1.6.1 • Only the 5 players who bring their army will be checked by Staff before the battle, but if other players break the rules, such as wearing the wrong armor, then they themselves are to blame.
1.7 • The leader of his respective side will be the first to be teleported to the battlefield. In turn, his players will then teleport to him.
1.8 • Players with armies must have their armies ready 30 minutes before the battle. Anytime after means that the player can't bring any army.
1.9 • Veteran players should keep an eye on new players, as the latter are more likely to break the rules due to misunderstanding..
1.10 • It is forbidden and highly advised against to ask a staff member for the recognition of a structure or an artifact enchantment: the staff is busy moderating the battle, and should not be disturbed.
Rules about the usage of certain items, common to both Pitched Battle and Siege.
1.11 • Khamul's fire is allowed only for Easterling factions, only Easterling players can place and detonate it. Khamul's fire cannot be placed before the start of the battle. (Jumping walls of cities/forts with the aid of Khamul's Fire or bombs is forbidden.)
1.11.1 • The blue fire caused by Khamul's fire is allowed, and can be removed by hands or water.
1.12 • Placing fire is forbidden, if spawned by fire pots just use hands or water.
1.13 • Termites are forbidden.
1.14 • Fire pots can only be used by one player each side, if the fire pots bearer dies then nobody else can use them. Finding them in the ground doesn't authorize you to use them.
1.15 • The use of the following items will not be tolerated: duplicated items (through cheating), glitched items (through bugs), nor the use of items which are illegally created and aren't part of the artifacts family (such as items with sharp V, or anything with vanilla enchants but without standard artifact's item lore).
1.16 • Chests, iron blocks, barrels, and fences (for keeping horses leashed) are allowed to be placed, as long as they do not make a wall of any kind or act as movement inhibition (they can't be placed on ledges to make it inaccessible, they can't be stacked on one another, they can't be within three blocks in any direction of other chest/fence/barrel/iron blocks).
1.17 • You may not place water in locations where it gains debuff properties.
Returning to the battlefield after exiting, /tpa in battle and /back if you die are all punished by a temp ban.
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