Ancar Network Wiki

Artifact Rules[]

Last edit in 10/02/2025

Rules on Artifact's ownership change on player kill.

Outside War-Session

  • 1) Every time a player dies to another player, the killer gains ownership of ONE artifact of the victim.
  • 1.1) In case victim owns ONE artifact, the killer gets that artifact.
  • 1.2) In case victim owns MULTIPLE artifacts, killer will get ONE artifact automatically choosen by server, all the other artifacts remain with the victim.
    • Cases in which the artifact won't get transferred:
    • a.2 • Player's cannot lose artifacts during events. For war-kills get to "During War-Session" below.
    • a.3 • If the plugin fails to understand who is the killer, If you can show your logs within 5 minutes that it was you who killed the player who has the artifact (in case the death message doesn't show the killer's name) the raid will be valid & the killer will get the artifact.

During War-Session

  • a) Each player can have 1 artifact bound to war, choosen by the player with /warbound set <id>. The war-bound artifact cannot get transferred in case the victim gets killed.
  • b) Every time a player which owns MULTIPLE artifacts dies in battle killed by a player, he will lose ONE artifact (choosen by server, warbound excluded).
  • c) Artifacts can change ownership multiple times during the same battle. Player's kills have to get tracked to find the final surviving new owner. This final player will be the one who will get the artifact.
  • d) There is no restriction on how many artifacts can be lost in one war so if there are 8 players with multiple artifacts and all 8 of them die in a war they will all lose their artifacts.

Example of Artifact transfer during war-session in-between multiple players:

  1. Hyper owns gurthang (warbound), axe of durin and sting, Andre owns Glamdring (warbound), Akali doesn't own any artifact, Titus doesn't own any artifact
  2. Hyper gets killed by andre, server transfers sting to andre (Gurthang is excluded because warbound, so server took a random one between axe of durin and sting)
  3. Andre gets killed by akali, server transfers sting to akalii (Andre has Glamdring as warbound, therefore sting is lost to akali)
  4. Akali gets killed by titus, server transfers sting to titus (Akali didn't have any warbound, therefore sting gets transferred)
  5. Titus is the new owner of sting
  6. hyper mantains ownership of axe of durin and gurthang (warbound), andre mantains ownership of glamdring (warbound), akalii doesn't own anything

  • 2) Artifacts cannot change ownership on the day of the battle, only after the battle it will be officialized.
    • Example: If the artifact is traded to another player at 23:59 it will be accepted. If it's at 00:00 or later, it will not be accepted as this means it's the day of the battle.
  • 3) Artifacts cannot get borrowed to a player, they can only change ownership.
  • 4) Any Artifacts change of ownership must be reported to staff.
    • 4.1) • Every ownership change needs to be put in logs, otherwise it's not valid.
  • 5) Any warbound has to be set before warsession is enabled. You cannot change warbound during war.
  • Artifacts/Lore Roles and Real Money Trading
    • 1 • It is forbidden to sell or buy Artifacts/Lore Roles in exchange for real money. Any player caught offering to either sell or buy the Artifact/Lore Role will be punished. Any explanations of “i was only joking, I didn't want to sell/buy it” will not be believed.
    • 2 • If a player gets caught offering to sell their Artifact/Lore Role, or offering to buy someone's Artifact/Lore Role in exchange for real money, they will be punished by:
      • - Being banned for One Month if it's their first RMT related infraction,
      • - Being banned Permanently, if it's their second RMT related infraction.
      • They might also get punished by, among other punishments and to be decided on per-case basis:
        • - Removal of player's /balance
        • - Removal of player's bases
        • - Removal of kingships and Lore Roles
        • - Loss of some/all Artifacts they own.
  • 3 • The player who reports(with valid proof, obviously) someone wanting to sell them an Artifact/Lore Role or wanting to buy one of the Artifacts/Lore Roles they own for Real Money will be rewarded with part of the banned person's belongings (up to the staff's discretion as to how much will be rewarded, on a per-case basis).
  • 4 • Selling Artifacts/Lore Roles in exchange for Donation Shop Items, like Permanent Donor, Permanent Backer, Mcmmo Levels, Block Packs, etc, is allowed, and with written proof of both parties agreeing to those terms, any attempts at scamming/reneging on the payment will be punished.
  • 5 • Fake reports will not be tolerated, and any attempts at such will result in a permanent ban of anyone involved.

Bound Weapons[]

Bound Weapons, commonly called just Bound, are weapons linked to a player with a certain condition on the server this weapon will ALWAYS have to be returned to you, even if it is destroyed.

Bound Types[]

There are 2 types of bound weapons, Role Bounds and Player Bounds, in turn they have their own characteristics.

The Role Bound is a predefined weapons and as the name already suggests, the role weapon is linked to a specific Role of the server (Gandalf, Sauron, Nazguls and etc) and can be obtained by taking the Role for yourself, these Bounds can be characterized as Weapons or as Magic. (Note that if you don't use the role anymore, you will lose the Bound)

Player Bounds, unlike Role Bounds, are not predefined weapons, these are made by players and can be obtained by donating for a Supreme/Backer/Donor rank on the server, this can be any type of weapon chosen by the player. (Note that once the donator rank expires, your weapon will no longer be Bound after the benefit period.)

You may support the server by donating at the Donation panel.

Player Bound Weapons[]

  • Only Weapons can be Bound, armors and tools cannot be Bound
  • Bound is yours and only yours, it cannot be borrowed or sold.
  • If you find another's player's bound, you are required to return it to the player or hand it over to a member of staff to do so. (Note that if you decide to break this rule, penalties may apply)
  • If you modify your Bound (add or remove Modifier) an Admin or Mod must be informed to modify it in the server database, Staff will not be responsible for Modifiers lost due to players breaking rules.
  • You can use your Bound under any circumstances, except in cases where a Staff member instructs you not to use it. (Some pvp events, utumno events, lore battles do not allow the use of Bounds)
  • You can only have 1 Player Bound Weapon, you can choose to exchange it, but this will imply unlinking your old Bound
  • If a weapon is no longer your Bound, you can still have the Item and all modifiers (except hell) back. (Note that if you decide to replace your Bound, keeping your old item with a Bound description is illegal)
  • (Old) Old bounds must lose their flame modifier (which can’t be obtained back) otherwise they will get deleted.
  • (Old) Chill Of Daedelos is an illegal item, enchanting a Weapon with the Chilling modifier is completely illegal
  • (Old) Balrog whips & Throwing Axes cannot be Bound Weapons

Role Bound Weapons[]

These Weapons cannot be modified

  • If you have more than one, you can use all your Bounds in wars. (Note that if you carry more than one Bound they will take the space of an artifact, making it impossible to carry 2 Bounds and 1 Artifact, this rule applies to the nature of your Bound)
  • Bound is yours and only yours, it cannot be borrowed or sold.
  • You can use your Bound under any circumstances, except in cases where a Staff member instructs you not to use it. (Some pvp events, utumno events, lore battles do not allow the use of Bounds)
  • If you find a weapon and it is characterized as a Bound, you are required to return it to the player or hand it over to a member of staff to do so. (Note that if you decide to break this rule, penalties may apply)
  • ALL ROLES CAN BE SEEN ON THE ROLES PAGE HERE: Roles

Magic Artifacts[]

Item Name: Type
Arkenstone Rare
Nimphelos Rare
Phial of Galadriel Rare
Star of Elendil Rare
Elfstone Rare
Dwarf Ring - Angya Ring
Dwarf Ring - Manthrif Ring
Dwarf Ring - Sindya Ring
Elven Ring - Narya Ring
Elven Ring - Nenya Ring
Elven Ring - Vilya Ring
Ring of Power Legendary Ring
Ring of Barahir Ring
Lesser Ring 1 Ring
Lesser Ring 2 Ring
Lesser Ring 3 Ring
Lesser Ring 4 Ring
Lesser Ring 5 Ring
Lesser Ring 6 Ring
Lesser Ring 7 Ring
Lesser Ring 8 Ring
Ring of the House of Andúnië Ring
Saruman's Ring Ring
Warhorn of the Mark Rare
Palantir of Minas Tirith Rare
Palantir of Minas Ithil Rare
Palantir of Elostirion Rare
Palantir of Orthanc Rare

Weapon Artifacts[]

Item Name: Type
Axe of Durin Legendary
Andúril Legendary
Ringil Legendary
Gurthang Legendary
Anguirel Legendary
Bow of Oromë Legendary
Belthronding Legendary
Aeglos Legendary
Sceptre of Annúminas Legendary
Glamdring Rare
Dramborleg Rare
Battleaxe of Uri Firebeard Rare
Aranrúth Rare
Gúthwinë Rare
Herugrim Rare
Orcrist Rare
Angrist Rare
Dagmor Rare
Sting Rare
Great Spear of Bladorthin Rare
Bow of Bard Rare

Role Bounds[]

Item Name: Type
Minya - Witch King Er Murazor Nazgûl Ring
Attëa - Khamûl Nazgûl Ring
Enqueä - Hoarmurath Nazgûl Ring
Cantëa - Ji Indur Nazgûl Ring
Lempëa - Akhorahill Nazgûl Ring
Nerteä - Uvatha Nazgûl Ring
Toldëa - Ren Nazgûl Ring
Otsëa - Adûnabet Nazgûl Ring
Neldëa - Dwar Nazgûl Ring
Staff of Gandalf Gandalf Bound
Saddle of Shadowfax Gandalf Bound
Crystal of Gandalf Gandalf Bound
Staff Of Radagast The Brown Radagast Bound
Crystal of Radagast Radagast Bound
Staff Of Saruman Saruman Bound
Crystal of Saruman Saruman Bound
Staff of Alatar Alatar Bound
Crystal of Alatar Alatar Bound
Staff of Pallando Pallando Bound
Crystal of Pallando Pallando Bound
Mace of Sauron Sauron Bound
Crystal of Sauron Sauron Bound

Armour Artifacts[]

Item Name: Type
Dragon-helm of Dor-lómin Legendary
Helmet of Sauron Legendary
Elendil's Helmet Rare
Gimli's Helmet Rare
Witch-King's Helmet Rare
Crown of the Undead King Rare
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